

#Moonlighter steam full
very good range and roll catch ability, high damage with full charge r2s if the atack and projectile hits the target 4. very good WA, high magic damage, very good hyper armor, good range 3. highest magic damage for a weapon in the game! The damage can also be buffed with magic clutch ring and crown of dusk 2. If you ever think this is balanced, your senses are in worse shape than oceiros's. What this weapon got with the split physical damage (69 physical, wich is 69 less of magic damage) was a huge nerf. The worst thing abput nerfing is the meta they generate, like the absurd magic damage from a crystal infused flamberge, wich is ultra tier and obtainable way sooner in the game. 3 complains and right into the trash can. No testing, no real changes aside from damage, nothing. 3 or 4 ppl complains about it, it gets nerfed to oblivion and then utterly forgotten by both the devs and the community. Nerfing a weapon is reducing it's properties without even a proper reason.

And after that data testing, either tweak the weapon accordingly by increasing or reducing it's properties in order to put it at the same ground to the other options available in the game, or buff their respective counterparts to give whoever confronts the weapon a chance to fight back. Balancing a weapon requires not only testing from the devs's part, but also comparing with the weapon's counterparts or similar weapons. There is a big difference between "balancing" and "nerfing" that ppl doesn't seem to get. Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St) Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's stat, the higher the is (found on the player status screen).

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. Requires ? souls and 13 Titanite Scale to +4, ? Souls and 1 Titanite Slab to +5 (upgrade information here) If you wish to post videos, please click the link and apply in the thread) (If your name is not on THIS list, please do not post videos here. Crafted via Soul Transposition from the Soul of Consumed Oceiros.Softcaps once you meet the bare minimum Strength.When 1-handed it scales well with Intelligence up to 41 Int.After Softcaps it gets less than 2 AR per level.The Moonlight Greatsword has a range of 34.5338xl on the 1h R1 and 37.0742xl on the 2h R1.Older versions of the Moonlight Greatsword did no physical damage and were entirely transparent, implying this version may be "fallen" in some sense.Fully Charged Strong attack fires a projectile:.Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.ĭraw sword back and thrust to unleash torrential moonlight. Legendary dragon weapon associated with Seath the paledrake.Ĭharge strong attack to its limit to unleash moonlight wave. Moonlight Greatsword is a Weapon in Dark Souls 3.
